#130
Chromedrift
BODY AGAINST MACHINE
8
votes this month
8
all-time votes
About Chromedrift
Free alpha. One full run, three acts, 1.5 to 3 hours. Play it, break it, tell me what killed you.
CHROMEDRIFT is a cyberpunk roguelike deckbuilder. You are Kira, a runner from the flooded lower city of Neo-Kessel, climbing toward ARGUS, the AI that runs the place and no longer answers to anyone.
Two layers, one fight
Every enemy has a body and a firewall. Guns and fists hit the Flesh. Hacks and daemons hit the Net. Break an enemy's ICE and it is compromised: it skips its next move and takes 50 % more damage. Hack a gang pilot and his scrap mech stops mid-swing.
Body versus machine
Implants go into real body slots: eyes, arms, neural port, nerves, skin. Each one costs Humanity. Stay human and your Instinct lines fire. Go machine and your Protocols take over. Both paths are strong, neither is free, and the story and the endings react to what you became.
Risk is power
The strongest cards overheat your chrome. Push the Heat and hit harder, or cool down and live through the next turn.
Nothing hidden
Every enemy shows its next move. Pick a card, point at a target, and the game shows the result before you commit. A forecast tells you what the end of the turn will cost you.
In this build (v0.3.5 Alpha)
A complete run: 3 acts, 40 enemies, a boss in every act and a final boss
Over 100 cards, 46 implants and pieces of gear, six of them "rule breakers" that change how a core rule works
36 street events that play differently depending on how human you still are, 20 jobs from a fixer, 3 endings
Black market, back-alley clinic, card patches
English and German. Mouse, keyboard or controller
Text size, colorblind mode, photosensitive mode, reduced effects
User reviews
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