#74
Horse Man
A difficult, tactical, turn-based RPG where strategy triumphs over raw power
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About Horse Man
Horse Man is a difficult turn-based tactical RPG, where strategy triumphs over raw power.
There are 8 Factions (classes), each with distinct mechanics adhering to their ideologies. Each playstyle has advantages and weaknesses. Battles happen on grids, with up to 4 characters per side. Your 8 starting party members cover each Faction, along with your custom character who can eventually multi-class up to 3 Factions.
A brief high-level overview of the counter system: https://www.reddit.com/r/HorseManGame/comments/1wwnx5k/factions_and_counters_reference/
There are over 200 enemies for you to discover, with different combinations of Factions, skills, and power. There are thousands of unique battles you could encounter. Every encounter will demand some level of thought into understanding matchups, deciding your team composition, and planning your tactics.
There are over 400 unique and balanced passive and active abilities across 5 power tiers, with many interesting mechanics and effects. There are 90 quests that give fragments of lore between battles, over 100 pieces of equipment to collect. There isn't a main story, just a world for you to explore.
PvP uses an Elo system. You can attack players and they can attack your assigned defending team, so your ranking could rise or fall while you're away. The defending player's team is controlled by an algorithm that makes very good battle decisions.
Remember, a weaker team that counters an enemy composition is often a better choice than your strongest characters.
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