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6,765Total Votes
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4,173This Month
#1

Path of Peril - MAJOR UPDATE!

An in-browser 3D top-down tower defense game

Tower Defense Vibe Coded Released Mobile-friendlyIn-browserStrategyTacticalSingle-player
143 votes this month
193 all-time votes
Path of Peril - MAJOR UPDATE! | screenshot 1

About Path of Peril - MAJOR UPDATE!

VERSION 0.14.3 RELEASED: - Traps added: Place on enemy path for extra damage or utility - Ultimate abilities added: Explore 10 new on-use abilities like Napalm Strike and Aerial Laser - 7 new towers, including Incinerator Turret and Missile Launcher - 2 new wall types: Ice Wall and Tesla Fence - Bank added: Gain interest on gold - Major overhaul to difficulty; select Easy, Normal, Hard in options - Major overhaul to economy and progression - Talent overhaul and tweaks, including over 10 new talents - New tower masteries to unlock - Performance and stability improvements ------------------------- A classic maze-building 3D Tower Defense game that puts planning and strategy first. There are no fixed paths - you must build walls, towers and remove debris to force the enemy hordes into the deadliest route possible. Waves spawn with increased intensity, and the enemies will test your defenses to the max. How long can you survive? Key features: - Build walls, structures and towers to forge your own path in a 16 by 16 grid - 22 different offensive towers, each with unique Tower Masteries to unlock - Use 10 unique Ultimate Abilities when you need extra damage or utility - Over 80 engaging Talents to unlock that add synergy and complexity to the gameplay - 10 unique enemy types and 5 different enemy classes - Challenging elites and bosses - Smart planning tool lets you plan your strategy from wave 1 - Support for local save files (downloadable .json file) - 3 distinct graphics settings and support for smaller screens - play it on your phone or tablet - 3 difficulty modes: Easy, Normal and Hard About the development: - Built using a combination of Qwen 3.5/3.6 (small tasks) and GPT 5.2/5.4 - Took about 20 days to develop - It is entirely built in code; there are no 3D assets being imported Missing any features? Found a bug? Improvement suggestions? Let me know! And please leave a review. Thank you for playing my game!

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