#331
The Oasis
They say the Oasis is a story old men tell. They say nothing lives past the Dry Town.
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About The Oasis
You have a rig with no fuel, three mouthfuls of water, and one thing nobody can take from you:
It has to be real.
Cross four stretches of wasteland with nothing but a knife, a scrap pistol and whatever you can believe. Every survivor, radio broadcast, scrawled note and dead man's map tells you which road to take. Some of them are telling the truth.
The road
I. The Dry Town. Alone. Find your first ally, cornered in the ruins, and take the fuel cell from the Road King.
II. The Pumping Station. Water at last, and someone owns it. Split your squad across the valves, decide who to trust, and face the Tapman.
III. Glass Valley or Gridlock. The road forks, and the fork is a lead. One way is poisoned crystal country. The other is a freeway pile-up held by a biker gang. One of them is a lie.
IV. The Citadel. The Wasteland Emperor holds the last gate. He found the Oasis. Then he built a wall across the road.
V. The Oasis. What you find there, and what it asks of you.
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