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#300

Wasteworld: The Nuclear Family v1.0

You have amnesia, unresolved mommy issues, and beef with a used car salesman.

Single-Player Vibe Coded parser
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Wasteworld: The Nuclear Family v1.0 | banner

About Wasteworld: The Nuclear Family v1.0

You awaken on some interstate with amnesia — and, it turns out, unresolved mommy issues. The sky is green, mutants are abundant, and so is kindness. Your grandfather loved chicken sandwiches. Your father's favorite used-car salesman hated his guts. For some reason you see the world through a broken CRT monitor. Note: This game was made with Claude as my coding and writing partner. The concept, the characters and their demeanors, their relationships and behaviors, the storyline, the side quests, and the story arcs are all mine — I directed the design and did the testing, and Claude wrote the code and much of the text that brings those ideas to life. This has been months of work — from concept to testing to refinement — to get the game looking, feeling, and behaving the way I envisioned it many years ago. The main idea behind this game came from what was once called a dumb terminal: one centralized computer with different terminals, where you'd input prompts to run programs. As you play, more will be revealed about why you, the player, see the world this way. I do hope you enjoy the game. I pray that you survive to the end, and get all the hidden features. I do appreciate any feedback, the game is as completed as I can make it currently. Though I have no doubt it will continue to evolve. My hope is to turn this into a table top game as well. I want to take some time to thank my friends and family who have done the early testing. My wife Stacy, and my kids for helping with character development, my friends Mike, Jake, Lucas, Josiah, Matthew, Bryant, Rob, Rob, Clint, Eric, Marty, and Adam. I thank you for those who were an inspiration to specific characters in the game as well.

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