#313
A Household Exorcism
The haunted house you grew up in is up for sale and you're the realtor.
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About A Household Exorcism
A Household Exorcism
The haunted house you grew up in is up for sale and you're the realtor. The open house is Saturday. You have three nights to deal with the occupants, and make it just a house.
Speak into your microphone or type, and a spirit box carries words from the other side. The ghosts understand hundreds of phrases and can judge your tone. Explore your staged childhood home one room at a time, drawn line by line in green-phosphor vector art. Click to move, examine and use what you find. Read the research notes your father left behind.
Each night belongs to a different presence, and each presence follows its own rules. Clear the house before fear and the clock keep you from selling it. Dawn comes whether you're finished or not.
FEATURES
- Speak or Type: The house's offline natural language parser evaluates your actual meaning and tone. Speech recognition runs locally; spoken and typed words enter the same intent system.
- Three Nights, Three Presences: Each haunting has its own behavior, vulnerabilities, and consequences.
- Your NERVE, is your health bar: Supernatural sights and sounds drain your composure. When NERVE breaks, panic takes over and recovery costs precious time.
A House That Draws Itself: Rooms appear line by line in the style of early 1980s microcomputer games, complete with green phosphor.
Old-School Discovery: Closed doors, missable clues, and physical consequences that teach.
A Synthesized Haunting: Custom-built sound effects and real spirit box audio. Degraded spirit voices emerge through its dynamic radio static.
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