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#321

Kiosk Days

Run a cozy German corner kiosk: stock shelves, set prices, hire staff and grow a tiny shop into the heart of the village.

Simulation Vibe Coded Early Access ManagementPixel ArtSimulatorBrowserMobile-Friendly
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About Kiosk Days

**Every German neighbourhood has one: the little kiosk on the corner that sells crisps, cold drinks, coffee, the morning paper and somehow everything else. Now it's yours.** Kiosk Days is a pixel-art shop management game. You start with €180, an empty shop on the village square and a wholesaler's warehouse down the side street. Buy smart, fill the shelves, find the right prices and slowly turn a tiny shop into the heart of the village. ### What you do - **Stock it, price it, sell it.** Three wholesalers: the instant courier, next-morning delivery or the bargain warehouse that takes three days. - **Nine products, each with its own gear:** drinks fridge, coffee machine, ice cream freezer, hot dog roller, newspaper stand, fresh baked goods and more. Fresh food spoils. - **Your shop, your layout.** Place shelves, fridges, the counter and decor wherever you like, expand the building and open a sales window to the street. - **A village that notices.** Weather and four seasons, village fairs, a coach full of tourists, a school trip – and new families move in when your kiosk does well. - **Hire a team** for the till, restocking and weekends, later a buyer who orders for you. - **St. Martin's evening:** a lantern parade with St. Martin on his white horse, a brass band and a bonfire on the square. - **No timer, no fixed ending.** Play at half, normal or double speed for as long as you like. ### Play Runs right in your browser – on PC and on phones and tablets (held sideways). There is also a Windows download. Free, pay what you want. ### How it's made Made by one person together with Claude Code (Anthropic) as an agentic coding partner, in Godot 4. Code, pixel art, sound and many texts are created with it – the pixel art is drawn by Python scripts the AI writes, not by an image generator. Ideas, design decisions and the final say are mine. Early version, updated often – feedback is very welcome!

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