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#98

Provision

Your best-selling sausage is about to become contraband. A food-factory game, free in your desktop browser.

Simulation Agentic AI Beta DesktopTycoonFactoryAutomationFood
16 votes this month
16 all-time votes
Provision | screenshot 1

About Provision

Provision is a factory-building game about the food trade. Lay out production lines by hand, route products and byproducts, and sell to markets whose rules disagree. When the rules change, rebuild the floor to keep goods moving. The demo begins with a small food plant in the early 1800s. Connect intakes, grinders, curing stations, canneries and packing lines with conveyor belts. Brine oysters for the Home Market or tin them for Export, where shelf-life and packaging requirements differ. Then the Export Bloc announces a ban on the cure behind your best-selling meat. The rule moves from proposal to grace period to enforcement on a countdown you can see. Rebuild around a celery cure and its new supply chain, sell certified pre-ban stock while you can, or keep making contraband for a grey-market buyer. Each path costs something: cash, floor space, time or risk. Other pressures force new layouts. Hides can block an intake unless you scrap or route them. Export packaging rules can demand another machine and another belt. The floor you designed is the puzzle you keep solving. This demo covers Era I and includes a voiced beginning tutorial with a cast of four, an advanced tutorial and limited Free Play. The planned full game moves through later eras of food-industry history, with new machines, products and rules.

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