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#324

The Drowned Table

Cast some dice in the ocean's depths.

Roguelike AI-Assisted Early Access SteamDemoRoguelite
1 votes this month
1 all-time votes
The Drowned Table | screenshot 1

About The Drowned Table

The Drowned Table is a psychological horror dice roguelike where you cast physical 3D dice across a sinking cabin table to appease a demanding entity. The Table Demands an Offering You wake at a jade table inside an isolated cabin. The air is thick, the wood is damp, and the table wants a score. To survive your descent through eight distinct depths, you must cast physical 3D dice from your cup to meet target scores in high-stakes fights. If you fail, your run ends, and you wake up back at the top. Bizarre Anatomy of a Die Forget standard cubes. Expand your bag with over 200 distinct dice sculpted like knucklebones, bell jars, eyeballs, and lamprey coils. Nearly every die harbors its own cosmic power. Master deep tactical keywords to chain your scoring patterns together: Soak: Drench adjacent dice to create conduits for raw power. Chain: Watch your score hop dynamically from die to die, multiplying with every link. Growth: Cultivate points that build permanently with every single cast. Bite: Aggressively siphon points, growth, or literal faces from neighboring dice. Left-to-Right Curio Engines Collect over 100 Curios—relics that grant massive scoring bonuses when specific conditions are met. Because scoring evaluates in a strict left-to-right sequence, the exact order of your inventory determines whether you trigger a modest point boost or a catastrophic multiplier chain. Feed the Hunger, Control the Madness Your sanity is a resource measured from 0 to 10. Every fight, the table dictates a specific condition—the Table's Hunger. Fulfill its bizarre whims to lower your Madness, or ignore them and watch your meter spike. The environment responds to your progress. As you venture deeper toward The Abyss (Depth 8), the window light fades into darkness, the cabin deteriorates, and the ocean water visibly floods the room. The deeper you go, the more the Presences scratch at the door.

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